After a few days of working on the stag AI, I finally have something I'm pretty happy with. It's not completely perfect, but far better than what I started with. I have completely rewritten the stag AI, to include...
* Sensors (hearing and vision. animal will even react to gunfire from a distance.)
* Decision making involving which direction to flee when threatened
(still a few little quirks)
* Basic waypoint system for patrolling and fleeing.
* Full obstacle avoidance including trees and all static world objects.
I instituted a developer mode so I could chase the stag through the woods. He runs at break neck speed and darts through trees like a champ.
This week I will probably put up a new video of this in action.
Until then...
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