The video I had planned for this weekend will have to be put on hold for now. It seems the built in Unity NavMesh system has a little glitch which I can't seem to work out. The stag will get stuck after a while of standard patrolling. He walks to the end of a current path and simply loses all further path finding ability. Therefore I will have to switch to an entirely new navigation system for obstacle avoidance. I have to do some research on a system that fits what I need and hopefully I'll be starting the conversion shortly.
UPDATE: It looks like I may have found the issue. It took some tweaking of the NavMesh bake parameters, but I think the old system is now good. I'm getting ready to put the stag through an hour stress test and if all goes well I can continue on.
There may be a video tomorrow after all :)
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